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My Work

A selection of my project both for university assignments as well as personal projects, if you would like more information on any of the projects or want to work together  feel free to contact me! 

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Environment Art - Master's Project

Software Used: Zbrush, Substance Painter, 3Ds Max, Unreal Engine 5, Photoshop

A final project completed during my masters qualification, this focused on runtime virtual texturing combined with other well known rendering techniques like procedural generation and vertex painting.

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Environment Art - Mayan Ruins

Software Used: Zbrush, 3Ds Max, Unreal Engine, Substance Painter​

Based on a previous trip to a Maya temple in Mexico I explored trim sheets while completing my first environment art project. The model was then placed in Unreal Engine 5 to understand lighting a scene in this game engine.

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Game Asset - Ice Pickaxe

Software Used: 3Ds Max, Substance Painter​

My first exploration with 3D art and understanding the full process of creating a game ready asset.

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Character Sculpt - Peter Capaldi

Software Used: Zbrush, Maya, Substance Painter, Marmoset​

A head bust created with Zbrush and lit within Marmoset.

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